CUDA and cuBLAS GPU matrices in Clojure
May 20, 2017
The new release of Neanderthal is here! The highlight of 0.11.0 is the new CUDA/cuBLAS based engine. The high-performance Clojure matrix library now supports all 3 major choices that you'd want to crunch those billions of numbers with - CPU, CUDA GPU on Nvidia, and OpenCL GPU on AMD, or other accellerators. Let's se why this new stuff is important (and it really is!).
Neanderthal 0.9.0 released - Clojure's high-performance computing story is getting into shape
March 31, 2017
Today, I have the pleasure to announce the new release of Neanderthal, the high-performance Clojure matrix library, which brings some important major improvements, and beats the path to even better stuff that will follow in subsequent versions. Let's explore major stuff (and also see some code :)
Neanderthal 0.9.0 with major improvements is around the corner
March 22, 2017
The upcoming version of Neanderthal, the library for vector and matrix computations in Clojure, brings improvements to Clojure's numerical computing capabilities that are so important, that I think there's no harm in talking about them in advance. If you like what you're about to read, you won't have to wait for long, since the implementation is mostly done.
Bayadera = Bayes + Clojure + GPU (slides for my Bob Konferenz 2017 talk)
February 20, 2017
I'll give a talk about Bayadera, Clojure, and Bayes (+ GPU's) in Berlin on February 24. Here are the slides!
Clojure is not afraid of the GPU (video of my EuroClojure2016 talk)
November 18, 2016
The videos for EuroClojure 2016 talks are finally available on YouTube. Here is mine.
Clojure is not afraid of the GPU (slides for my EuroClojure2016 talk)
October 20, 2016
Is there a better way to open the new blog than with a post about my upcoming talk at EuroClojure2016? I decided to put the slides online in advance, so the attendees can relax and enjoy the talk, instead of scraping by to type all the notes and memos.